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Serious Attack Inconsistencies.Forums / Other / Garbage

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6[nK]
February 2nd, 2010 7:31pm #16[nK]
Regular (11)

107 - Zealot (heavy) hits Hydralisk (heavy) for 1 damage (now 193).
113 - Zealot (heavy) hits Hydralisk (heavy) for 44 damage (now 153).
116 - Zealot (heavy) hits Hydralisk (heavy) for 2 damage (now 151).

Same attacker/defender, why so inconsistent???

(I thought zealots would do well against hydralisk armor?)
Play Str[i][/i]ife Online, [url=http://vilegaming.com/strife.x/6-nk]Good Luck[/url] ;)
Spartan[nK]
February 2nd, 2010 8:08pm #2Spartan[nK]
Head Admin (39) - NKspartan.568

I'm assuming the hydralisk's armor is higher, or about the same, than the zealot's attack.  What probably happened is the 20% chance that an attack will completely ignore armor.
"I'm not a businessman. I'm a business, man."
6[nK]
February 3rd, 2010 12:17am #36[nK]
Regular (11)

Still I thought zealot attacks were more effective vs hydras; I thought you were taking into account damage types?

http://vilegaming.com/strife.x/units/13152

45 armor

http://vilegaming.com/strife.x/units/1313

59 attack


so what's with the 1 damage hits???
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6[nK]
February 3rd, 2010 4:18pm #46[nK]
Regular (11)

=o ?
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6[nK]
February 3rd, 2010 5:16pm #56[nK]
Regular (11)

CAMMON NAO
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Spartan[nK]
February 3rd, 2010 5:18pm #6Spartan[nK]
Head Admin (39) - NKspartan.568

One of the units was probably in the back, which resulted in a decreased attack..
How do battle formations work?

At the start of each battle units of both teams will randomly oranize into 1-2 rows, which also depends on each unit's size.  Being in the back row of the formation has its pros and cons.  These units will have lower agility and attack values for the battle, but higher critical and tactical ratings.

Source: http://vilegaming.com/strife.x/help/units

Unfortunately, in the transcript view of each battle you cannot tell what row a unit is in.
"I'm not a businessman. I'm a business, man."
Rsnik
February 3rd, 2010 5:29pm #7Rsnik
Regular (13)

Dont Be hating on my sexy hydralisk por favor x)
http://img27.imageshack.us/img27/2175/rest2.jpg
Armoric
February 4th, 2010 6:13am #8Armoric
Regular (4)

Isn't that 20% armor piercing thingy too much random for battles ? I mean, when opposed teams have about the same damage ratio, because of high armor and damages (not the opposite), 20% can really quickly send the outcome of the fight to a toss-up of who will be most lucky with it, regardless of who would have won on paper.  I know there's the evasion/missed mecanism too, but this one lies on agility, hence upgrades, so...
6[nK]
February 4th, 2010 3:36pm #96[nK]
Regular (11)

meh, it doesn't matter when you look at the volume of fights you have.

no one fight is ever important enough that some freak probability is going to be greatly unfair, once in a while the 20% may be overly effective or vice versa but because of the volume of battles it will ultimately be a uniform advantage / disadvantage to everybody.
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Armoric
February 4th, 2010 6:18pm #10Armoric
Regular (4)

When battling for ~25 credits it's not the same as for 2, and, well, it sort of spoil the "thrill" when two teams are really close in stats (I won with a tank left at only 4 hits to death when he finished off opponent ultralisk : one critical could have changed a lot) and the 20% thing send the fight off suspense. :p
6[nK]
February 4th, 2010 6:56pm #116[nK]
Regular (11)

yeah then guess what you have 7 more battles with that team, and another 8 in 20 hours.
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6[nK]
February 5th, 2010 2:33am #126[nK]
Regular (11)

http://vilegaming.com/strife.x/battles/146271

Dragoon (heavy) counter-attacks and shoots Firebat for 1 damage.

What the fuck!?

again, 45 armor vs 60 attack yields 1 damage!?

xD
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