Replay: http://rapidshare.com/files/354446573/2 .. 9.SC2Replay.html
http://rapidshare.com/files/354448265/2 .. 0.SC2Replay.html
These things are fricking INSANE. Omg, I haven't got to use them in an elite game yet, btu anything that isn't gold or higher is doomed by this strategy.
The Raven is the replacement to the terran sciene vessel. It is the non-attacking air unit of the Terran race that holds the detector ability.
It costs 100/200 which is a bit heavy on the gas, however, it is only two psi, which is amazing for its abilities.
It has an auto turret ability which places a mini gun on the ground with 6 range )7 with upgrade), 1 armor (3 with upgrade), 125 health points and 12 damage a hit at fast speed of attack. It costs 50 energy and the max energy of one of these things is 200.
Combine that, with the Seeker Missile ability. A missile that raven's can launch at enemy air targets that do 100 damage + splash. So launching 5 of these at a carrier, completely destroys it and everything around it. For 125 energy.
So if I build up to, lets say 20 ravens, it gives me 40 psi on my cap, which sounds painful, but i can keep moving forward with my regular units and have the ability to make these auto turrets, which are air/ground attackers. So anyways, you can have 20 units selected and since the abilities only activate one unit at a time, you can just mass press T and keep placing these things so you can place all 20 turrets before ravens even get to a spot then continue to pump them out. So ravens in flight, place 20 turrets, then as fast as you can spam T and place, one raven at a time keeps placing these turrets. Like below in these SS.
20 ravens = 40 psi = 80 turrets (4 each) in an attack effort.
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