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VGT21 does another disappearing act, but..
Comments (13)Posted by Spartan[nK] on Jun 24, '09 in News / VGT
Taken from Drama's pocket yet again.. "we the best!" And it doesn't get any simpler than that. Season 21 of VGT was another success in the league's long history. Despite the competition's desperate, cheap, and dirty tactics, involving bribes, this season of VGT paraded throughout the weeks with pride and glory. Our community, VG, remains home, as always, to the number one league in all of the fastest map's history. From the looks of it, in which the numbers don't lie, we still have the proof to provide for that claim.
Read more..
Season 4 of VAL comes to a stop
Comments (2)Posted by Spartan[nK] on Jun 24, '09 in News / VAL
Here we are again at the end of another season, folks. Sadly, nothing too exciting is to be seen here so move along if you'd like. Season 4 of VAL performed, in activity, at the same level of the previous season, which is okay, but we would rather have seen an increase in activity instead of a stagnating ascension. There were just under 300 matches played this season, while the last had just over 400. However, thanks is still due to those that participated this season and contributed to the activity. It is good to know that there are a few out there that support VAL.
With StarCraft II just around the corner you can expect to continue to see VAL seasons running until then. Hopefully SC2 will bring a new wave of players to VAL. This is only the beginning of VAL's destiny and much greater things are to come of it. Well, that is enough mindless babbling for now, so here are your top finishers of the season..
Read more..
With StarCraft II just around the corner you can expect to continue to see VAL seasons running until then. Hopefully SC2 will bring a new wave of players to VAL. This is only the beginning of VAL's destiny and much greater things are to come of it. Well, that is enough mindless babbling for now, so here are your top finishers of the season..
Read more..
New partner in crime: BnetDev.net
Comments (16)Posted by Spartan[nK] on Jun 21, '09 in News
A few days ago, Desu, one of the head honchos over at BnetDev.net, short for Battle.net Development Network, came to me with the idea of joining our two communities through a partnership. Seeing as how BnetDev.net is one of the most prestigious bot communities known throughout Battle.net, and is home to the popular MirageBot, I could not decline his offer. We talked it over a bit and in the end we decided to follow through with the deal.
Holding the reigns alongside Desu over at BnetDev.net is the other administrative mastermind, and extremely talented programmer, Chriso. Chriso is the creator of MirageBot, amongst other useful programs. Over at BnetDev.net you can expect to find the highest of quality in clean Battle.net bots and other programs. Their programming team as a whole seems, at least to me, to be very meticulous at what they do, and no doubt take pride in their projects. So please give their community a glance when you have some spare time on your hands.
From this partnership with BnetDev.net we hope to someday to achieve a much more prosperous future filled with joint projects that can benefit both our communities. We can only flourish from this partnership as long as we stay the course. With StarCraft II right around the corner a whole new playground awaits for everyone.
Holding the reigns alongside Desu over at BnetDev.net is the other administrative mastermind, and extremely talented programmer, Chriso. Chriso is the creator of MirageBot, amongst other useful programs. Over at BnetDev.net you can expect to find the highest of quality in clean Battle.net bots and other programs. Their programming team as a whole seems, at least to me, to be very meticulous at what they do, and no doubt take pride in their projects. So please give their community a glance when you have some spare time on your hands.
From this partnership with BnetDev.net we hope to someday to achieve a much more prosperous future filled with joint projects that can benefit both our communities. We can only flourish from this partnership as long as we stay the course. With StarCraft II right around the corner a whole new playground awaits for everyone.
StarCraft II Q&A Batch 52 : Map Maker Series
Comments (1)Posted by eXqUiSiTe[nK] on Jun 14, '09 in News
For those of you that have been waiting to see some juicy information on Starcraft 2's revamped map editor, batch 52 of the question and answer session sheds some light on what has been kept fairly quiet so far. Map editor fans can now gather some information based on this series, but will have to wait for the Beta release to find out more. Spartan[nK] will be covering the SC2 map editor in its entirety when the Beta is released!
Read more..
Q. Does it still use the JASS language, or perhaps an upgraded version of JASS?
A. StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.
Q.Is the language event-driven or object-oriented?
A.The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
Q.In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
A.The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
Read more..
Hammer me not?
Comments (6)Posted by Spartan[nK] on Jun 03, '09 in News / VGT
Because I am a man of the people, I have decided to heed the call of my brothers and sisters. I have heard all of your voices and the majority are against the hammering effect in 2v2 matches. Your cries shall be shunned no longer and your needs and wants will be fulfilled.
Syke!
Russ made me remove the hammering effect using his bully tactics. >:[ So I've agreed to remove it for the remainder of the season. Depending on how it affects this season (21), which can be really positive or inversely really negative, it will be out or in for the next season (22).
Read more..
Syke!
Russ made me remove the hammering effect using his bully tactics. >:[ So I've agreed to remove it for the remainder of the season. Depending on how it affects this season (21), which can be really positive or inversely really negative, it will be out or in for the next season (22).
Read more..
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BlizzCon 2009 ticket sale (round 2)
Comments (2)Posted by Spartan[nK] on May 29, '09 in News
If you've missed round 1 of the BlizzCon '09 ticket sale, then your last chance is coming up. Tomorrow the 2nd, and final, round of tickets will go on sale. It is rumored that even less numbers are in stock for tomorrow so be sure to wake up early and queue in right on the dot. Good luck to all trying to buy tickets!
Source: http://blizzard.com
BlizzCon Tickets on Sale May 30 at 10 a.m. PDTIf you were unable to purchase BlizzCon tickets during the first round of ticket sales, we just wanted to remind you that our second batch of BlizzCon 2009 tickets will be going on sale Saturday, May 30. Ticket sales are again scheduled to begin at 10 a.m. Pacific Time, so be sure to visit the ticket sales page then for a chance to get yours.
BlizzCon 2009 will take place August 21 and 22 at the Anaheim Convention Center, and tickets cost $125 each. For those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and Internet stream. For more information about the convention and the DIRECTV BlizzCon packages, check out the official BlizzCon site.
Source: http://blizzard.com
StarCraft II Q&A - Batch 51
Comments (4)Posted by Spartan[nK] on May 27, '09 in News
Batch 51 of the popular, and official, StarCraft II question and answer series has been published today! We get a variety of updates on different aspects of the game, such as replays, observing, graphics, and voice communications. I'm mostly stoked about the vocal communicating aspect. This is a huge addition to the franchise's business model.
The new unit death animations are exquisite (OMG, MATT!?). :D They're not too flashy and not too long, which is perfect so they won't distract too much from the game itself or make things confusing.
Read more..
KaruneChat with Devs: Between adding new unit models and sliming up the zerg buildings, the StarCraft II art team has also spent some time on some little details that make the game come alive, such as new unit death animations. Featured below, we have a protoss carrier being blown out of the sky by a squad of terran marines, as well as several zerg units falling to their fates.
http://www.starcraft2.com/features/misc .. thanimations.xml
As always, feel free to give the Devs and I a w00t if you're enjoying these Q&As!
The new unit death animations are exquisite (OMG, MATT!?). :D They're not too flashy and not too long, which is perfect so they won't distract too much from the game itself or make things confusing.
Read more..
Shields up, weapons online.
Comments (9)Posted by Spartan[nK] on May 20, '09 in News / Clans
Rejoice! The recently released clan system has now been fully integrated into VG's leagues. In other words, the clan standings are now up and running for each league. :D
On most league pages you will notice at the top left a new block that lists the top 5 clans of the league. Furthermore, the actual full clan standings page is accessible from the main league menus up top. Clans will also now notice that the league tabs on their clan pages are now working. On these tabs you will see a comparison of all the members in the clan in each of the league ladders, and the clan's statistics will be shown for the current and previous seasons.
Read more..
On most league pages you will notice at the top left a new block that lists the top 5 clans of the league. Furthermore, the actual full clan standings page is accessible from the main league menus up top. Clans will also now notice that the league tabs on their clan pages are now working. On these tabs you will see a comparison of all the members in the clan in each of the league ladders, and the clan's statistics will be shown for the current and previous seasons.
Read more..
Carrier has arrived! New clan system :D
Comments (16)Posted by Spartan[nK] on May 19, '09 in News / Clans
It is finally here, folks. The long-awaited return of VG's clan system comes at you live. I am extremely proud to release this to you all. Not because you've all patiently wanted it, but instead that this new system is such a huge improvement over the previous one that even I am impressed with my own work. This version is full of exciting features to help you all run your clans with ease and I am sure everyone will enjoy it.
This version of the clan system is actually the third attempt. The second attempt, which was never released publicly, was started a few weeks ago and then scrapped completely. I scrapped it because it wasn't pleased with the organization and inefficient manner at which I coded it. I started this new system 3 days ago and here it is today in its fully-functional form. Overall I would have to say I spent about 18 hours combined working on it.
Read more..
Blizzcon 2009 ticket sale (round 1)
Comments (6)Posted by Spartan[nK] on May 16, '09 in News
I should've posted this earlier, but it somehow slipped away. Anyhow, yesterday Blizzard posted a reminder about the first round of BlizzCon 2009 ticket sales. The round will start at precisely 10:00am VG time. If you're strapped for cash at the moment, then you need not worry. There will be a second, and final, round of ticket sales on May 30th, at the same price tag. Below is the official Blizzard post.
I, and few other people from VG, will be attending BlizzCon again. We will bring the latest news and coverage from the event to the best of our abilities for all of you that cannot make it. However, I still hope to see more people from VG at the event. So if you're still thinking about it you have a few more weeks until the deadline.
Source: http://blizzard.com
BlizzCon Tickets on Sale TomorrowJust in case Saturday, May 16 isn’t circled on your calendar, here’s a quick reminder that BlizzCon tickets will be going on sale tomorrow. After our gnomish engineers here in Southern California get to work and finish making the final preparations late Saturday morning, they’ll activate the ticket-purchase process at 10 a.m. Pacific Time and BlizzCon tickets will officially go on sale. If you are unable to purchase tickets tomorrow, a second batch of tickets will go on sale May 30. And for those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and Internet stream.
BlizzCon 2009 will take place August 21 and 22 at the Anaheim Convention Center, and tickets cost $125 each. For further information about the convention, check out the official BlizzCon site, and keep an eye on the ticket sales page tomorrow for the chance to get yours.
I, and few other people from VG, will be attending BlizzCon again. We will bring the latest news and coverage from the event to the best of our abilities for all of you that cannot make it. However, I still hope to see more people from VG at the event. So if you're still thinking about it you have a few more weeks until the deadline.
Source: http://blizzard.com
Now in session: VGT21
Comments (10)Posted by Spartan[nK] on May 08, '09 in News / VGT
Season 21 of the legendary league has commenced! We're back yet again to keep this legacy alive. Let's make this another great season, folks. Spread the word as usual, but most importantly have fun. :D This season ends on June 23rd at 11:59pm. Good luck to each every one of you.
The normal prize of 1 month's worth of premium membership to the top 5 players in each ladder at the end of the season still stands. However, to sweeten the pot more a total of $360 in cash prizes is up for grabs this season. The top 3 of each of the 4 ladders will be eligible for $30 ($30 x 3 players x 4 ladders = $360).
Read more..
School is in: VAL4
Comments (4)Posted by Spartan[nK] on May 08, '09 in News / VAL
Season 4 of the up and coming league has initiated! It's back again to help jump start another legacy spawned by the VG community. Let's all do our part and make this season even better than the last. Spread the word and good fath about VAL, but be sure to have fun while you're at it. ;) This season ends on June 23rd at 11:59pm. Good luck to each every one of you.
The normal prize of 1 month's worth of premium membership to the top 5 players in the 1v1 ladder at the end of the season still stands. However, to sweeten the pot more a total of $90 in cash prizes is up for grabs this season. The top 3 of the 1v1 ladder will be eligible for $30 ($30 x 3 players = $90).
Read more..
The normal prize of 1 month's worth of premium membership to the top 5 players in the 1v1 ladder at the end of the season still stands. However, to sweeten the pot more a total of $90 in cash prizes is up for grabs this season. The top 3 of the 1v1 ladder will be eligible for $30 ($30 x 3 players = $90).
Read more..
StarCraft II Q&A - Fansite batch
Comments (8)Posted by Spartan[nK] on May 06, '09 in News
Several StarCraft communities included in Blizzard's official fansite program have received the following email with exclusive information about the StarCraft II public beta that is starting real soon. In it there is information about what to expect from the beta, such as multiplayer aspects. Also included in the email were 2 images comparing how much graphical overhauls have occurred over the past few months. You can see those after the questions. Without further delay, here is the fansite program Q&A batch..
Read more..
Questions answered by Chris Sigaty, StarCraft II lead producerQ. StarCraft II opt-ins are now available through Battle.net. Does the opt-in process mean that the start of the StarCraft II beta is imminent?
A. We’re getting closer and closer to the start of our closed beta with each week that passes. Several months ago, we expanded our internal testing of the game to the entire company, and we’ve made significant progress since then. We’re looking forward to inviting external testers into the process soon, which is why we’re starting sign-ups now.
Read more..
VAL3 fades into the night
Comments (5)Posted by Spartan[nK] on Apr 24, '09 in News / VAL
The advantage of innovation and going beyond boundaries have been other great assets to VG's leagues. We have always dared to step into the ring with the competition, no matter how much bigger they are, and we have always brought new features to the table. VAL fits the former perfectly. Season 3 allowed us to get our feet wet again before diving head first into the pits of hell. We saw a decent amount of activity this season despite our low turnout, which resulted in about 400 matches played through just under 100 players. Don't let that discourage you though, because we plan on working our way to the top with every chance we get in the future. Anyhow, thank you to all the participants of this season and I hope to see you return for the next. A full review of the season and the top players will be published very soon by one of our lovely EAs. Until then just sit tight.
Each player, in the top 5, has already been awarded their due prizes of a free month's worth of premium membership (valued at $5 per month) and their respected flag. Additionally, the previously mentioned players have been contacted so they can receive their cash prizes, which was $30 each for a total of $150 this season. On May 8 (about 2 weeks from now) at exactly 12:01am season 4 of VAL will start. Mark your calendars and begin your preparations.
Each player, in the top 5, has already been awarded their due prizes of a free month's worth of premium membership (valued at $5 per month) and their respected flag. Additionally, the previously mentioned players have been contacted so they can receive their cash prizes, which was $30 each for a total of $150 this season. On May 8 (about 2 weeks from now) at exactly 12:01am season 4 of VAL will start. Mark your calendars and begin your preparations.
VGT20 closes: A milestone victory
Comments (3)Posted by Spartan[nK] on Apr 24, '09 in News / VGT
Consistency has been one of VGT's greatest assets as a league. We've always had a working system accompanied by a running season, and we've always offered the best quality in experience for our players. However, there is one thing that we have been consistent on that has made me proud: our activity. For the past 7 seasons we have averaged about 20,000-25,000 league matches played each season, which is remarkable considering how small a pool of players the competitive fastest community entails.
Last, but not least, I want to take this time to show my appreciation for each and every player that has stood by this very community by participating in it. Without your continued support this league would not be where it is today. For those of you expecting to see more numbers you will have to wait a bit longer. A full review of the season and the top players will be published very soon by one of our lovely EAs. So with that out in the open I will keep the rest of this post short. So short that you can just stop reading riight.. here.
Read more..
VG's new identity
Comments (14)Posted by Spartan[nK] on Apr 12, '09 in News
Flags have been around since the dawn of mankind's earliest of civilizations. From villages, to empires, to nations, each has waved their mark high up in the air to let the rest of the world feel their presence. A flag unites the people under a single common link. That link reminds each person, no matter their place under the flag, of who they represent, and more importantly what they stand for. Through good times, and bad times, the flag has been there to rally the forces from all corners to stand together.
The VG community is no different. We are all here because we share the same primary interest: StarCraft. It doesn't matter if you're the most hated player or even the most annoying poster, we are all a part of the same community. By each of you contributing your time, activity, and continued use of VG's resources you are supporting the community and rallying behind it. This is why I have chosen to use a flag to symbolize this vast gathering of people across the globe. Despite each and every one of our differences we are all the same at the core.
Read more..
Ranking system: Surges
Comments (2)Posted by Spartan[nK] on Apr 06, '09 in News / VGT
Initially presented and discussed here.
Surges
Milestones are hard to achieve and only so few do every season. So to appeal to the more casual players I have added surges to the league ranking system. In short, surges are daily goals that players can strive for to accrue a few extra points. While the amount of points that can be earned are not staggering, they can make a minor difference at the end of the season.
Official
From the ranking system page..
Surges
Milestones are hard to achieve and only so few do every season. So to appeal to the more casual players I have added surges to the league ranking system. In short, surges are daily goals that players can strive for to accrue a few extra points. While the amount of points that can be earned are not staggering, they can make a minor difference at the end of the season.
Official
From the ranking system page..
Surges are a tiny reward to players that attain a certain level of activity in a single day. These awards can be repeated each and every day.
- Play 10 matches in a single day, earn 30 points.
- Play 20 matches in a single day, earn 60 points.
- Win 5 matches in a single day, earn 20 points.
- Win 10 matches in a single day, earn 40 points.
VG Express: Quarter one 2009
Comments (6)Posted by Spartan[nK] on Apr 05, '09 in News
As anyone knows from their time on this site, I'm always working on improving VG, adding new features, and expanding our network's reach over the internet. Most of the time I make some changes they go unnoticed, except by the forum regulars. And while all are not necessarily important I feel it is only fair to do a second all-in-one reminder every once in a while about the latest features and changes. VG Express is your source for staying current with all the happenings around the site: past, present, and future. Without further adieu, here is the second officially published VG Express.
Remember, I fractured my wrist (my dominant hand's) on January 2nd so that will explain for the lack of work January. However, the progress does pick up in February and boom when March arrived.
January 2009
- New block on the font page at the top left that shows other news surrounding the community, including site updates:
http://vilegaming.com/forums.x/topics/13653
- Premium members can choose to see nuked posts, or not:
http://vilegaming.com/forums.x/topics/14004
Read more..
New SC2 unit: The Terra-tron
Comments (25)Posted by Spartan[nK] on Apr 01, '09 in News
Blizzard has shocked the world yet again, but this time with a beast so fierce that it bows down to no one. A restless, and relentless, killing machine that is hellbent on shredding Zerg into beef jerky, smashing Protoss into dust, and splattering Terran blood all over the battlefield. If that hasn't cause you to shit your pants just yet, then read the full story on this devil spawned from the depths of hell..
Terran Terra-tronBuilt By: The Whole Base
Armament: The Whole BLASTED Base!
Role: Omega Supreme Defense
The terran military has always been known for its superior base-defense capabilities and constant drive to improve its fortification technology. Take, for example, the newly developed Ares planetary fortress and Crucio siege tank, or the heavily upgraded Broadsword missile turret. A few of these alongside some bunkers packed with marines provide a solid wall of armor, neosteel, and firepower to repel any threat, alien or domestic.
(No lion assembly required)
Read more..
New league feature: Tracking
Comments (9)Posted by Spartan[nK] on Mar 26, '09 in News / VGT
I've spent a few minutes and added a new feature to the league system that allows users to have their own custom standings as compared to each league's ladder. Basically, users can now track up to 100 players in each ladder. This allows users to easily compare players that they want to check on occasionally without having to sift through the many pages of the ladder's regular standings.
To access your custom standings, for each ladder, just click the appropriate link on your league hub's navigation. To add and remove players from your custom standings can click the "T" or "X" on the regular standings. The "T" will add a player to track, and "X" will remove that player.
Now you can follow your fellow clan members', or your friends', league progression in a much easier fashion. The custom standings can also be filtered just like the regular standings. Enjoy the new feature, and spread the word!
To access your custom standings, for each ladder, just click the appropriate link on your league hub's navigation. To add and remove players from your custom standings can click the "T" or "X" on the regular standings. The "T" will add a player to track, and "X" will remove that player.
Now you can follow your fellow clan members', or your friends', league progression in a much easier fashion. The custom standings can also be filtered just like the regular standings. Enjoy the new feature, and spread the word!
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